This is part of the 5e System Reference Document. Usually, a successful save means that a creature suffers no harm, or reduced harm, from an effect.īack to Main Page → 5e System Reference Document Open Game Content ( place problems on the discussion page). The result of a successful or failed saving throw is also detailed in the effect that allows the save. For example, the DC for a saving throw allowed by a spell is determined by the caster's spellcasting ability and proficiency bonus. The Difficulty Class for a saving throw is determined by the effect that causes it. Some monsters have saving throw proficiencies as well. As with skill proficiencies, proficiency in a saving throw lets a character add his or her proficiency bonus to saving throws made using a particular ability score. The wizard, for example, is proficient in Intelligence saves. For example, you use your Dexterity modifier for a Dexterity saving throw.Ī saving throw can be modified by a situational bonus or penalty and can be affected by advantage and disadvantage, as determined by the GM.Įach class gives proficiency in at least two saving throws. To make a saving throw, roll a d20 and add the appropriate ability modifier. You don't normally decide to make a saving throw you are forced to make one because your character or monster is at risk of harm. This material is published under the OGL 1.0a.Ī saving throw-also called a save-represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat.
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